翻訳と辞書
Words near each other
・ Game Over (book)
・ Game Over (disambiguation)
・ Game Over (Flip)
・ Game Over (Josie Zec song)
・ Game Over (Nuclear Assault album)
・ Game Over (P-Square album)
・ Game Over (Tinchy Stryder song)
・ Game Over (TV series)
・ Game Over (video game)
・ Game Over II
・ Game Over, Charles
・ Game Park
・ Game Party
・ Game Party Champions
・ Game People
Game physics
・ Game pie
・ Game piece
・ Game piece (hieroglyph)
・ Game piece (music)
・ Game Plan
・ Game Plan (company)
・ Game Plan (TV series)
・ Game Plan for Disaster
・ Game Players
・ Game port
・ Game portal
・ Game Power 7
・ Game preservation
・ Game Pro


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Game physics : ウィキペディア英語版
Game physics
Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically, simulation physics is only a close approximation to real physics, and computation is performed using discrete values.
There are several elements that form components of simulation physics including the physics engine, program code that is used to simulate Newtonian physics within the environment, and collision detection, used to solve the problem of determining when any two or more physical objects in the environment cross each other's path.
==Physics simulations==
There are two central types of physics simulations; rigid body and soft-body simulators. In a rigid body simulation objects are grouped into categories based on how they should interact and are less performance intensive. Soft-body physics involves simulating individual sections of each object such that it behaves in a more realistic way.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Game physics」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.